![8bitdo controller pinnacle profiler 8bitdo controller pinnacle profiler](https://www.8bitdo.com/images/2020/sn30pro_xcloud/mapping.png)
- 8bitdo controller pinnacle profiler install#
- 8bitdo controller pinnacle profiler mod#
- 8bitdo controller pinnacle profiler archive#
- 8bitdo controller pinnacle profiler full#
- 8bitdo controller pinnacle profiler Pc#
Extract the files from the archive using winrar or 7-zip.ģ. Run the game at least once to create the games profile settings.Ģ.
8bitdo controller pinnacle profiler install#
Install order: ME1 -> DLC (Optional) -> ME1Controller -> MEUITM or other textures (Optional)ġ. One inside your user profile, one inside the game directory. IMPORTANT: There are TWO INSTALLATION DIRECTORIES. Removing MEUITM binaries and updating instructions. If you want to play with keyboard and mouse, uninstall this mod.
8bitdo controller pinnacle profiler mod#
Installing this MOD will break some elements of the keyboard and mouse support.
![8bitdo controller pinnacle profiler 8bitdo controller pinnacle profiler](https://support.8bitdo.com/images/support/tools/triggers.png)
These exceptions have been adjusted to work with the controller. The MOD switches over to use all the xbox user interfaces, with the exception of mini games/loadsave and settings. This mod corrects these issues and re-implements features where necessary. The Mass Effect game shipped with all the original XBOX controller interfaces but in a very broken state with some functionality removed.
8bitdo controller pinnacle profiler full#
This MOD adds full XBOX 360 controller support for playing Mass Effect 1. Looks like this was another minigame for doing things like activating the mining drill to save Liara.
8bitdo controller pinnacle profiler Pc#
Switched DESIGNER_UI back to the PC version. Switch around keys to map xbox original and add Mako thrusters. Removed the ability to mark up a mapped power with RB when out of combat. Removed debugging when pressing LB and RB. Uninstalling xmods will now work but the icon will not show as blank. Fixes sensitivity issues for some controllers. Fixes dead zone problems in the galaxy map. Fixes Right Analog scroll in the galaxy map. Fixes Right Analog scroll on the inventory screen. Increases Right Analog Sensitivity for aiming. Fixes Left and Right Analog stick inside the map screen Fixes icon not getting updated when uninstalling xmods.
![8bitdo controller pinnacle profiler 8bitdo controller pinnacle profiler](https://m.media-amazon.com/images/I/711cTzz+pbL._SL1500_.jpg)
Updated Tutorial messages to reflect controller commands. X button is supposed to be for leaving and going back to the Normandy. Fixes the problems experienced by players when selling items at a shop. Fixes the accidental mapping of mako thrusters to the Y button. Allows better control over the mini game to activate the VI on Noveria. Allows the mini game to activate the laser to save liara to be cancelled. Allows the Quasar game at the back of Flux to be played with the controller. Switches the Mission Computer (aka the pause screen) controls to operate on from the Left Stick in a similar way to the conversation wheel instead of using DPad emulation. Fixes the intermittent crash when browsing the map (hopefully). I'm guessing this variable doesn't operate outside of a conversation.
![8bitdo controller pinnacle profiler 8bitdo controller pinnacle profiler](https://images.nintendolife.com/faaa1e8e937cc/8bitdo-proplus.original.jpg)
This could be a risky change as I'm using a class variable called m_nCurConvSelection to hold zoom state. Changes the way the Mako zoom operates to be like the XBOX360. Fixes Conversation DeadZone Issue in the conversation wheel. Fixes the DPad squad orders to match xbox 360 controls. Removes the inverted Y axis by default. Added 's around controller buttons in tutorial messages. These have been replaced with the controller bar. Removed back buttom from Mission Control (aka pause menu) and replaced with "Resume" button from XBOX360 Mission Control. Allow user to enter custom name during character creation. Updates the icons on the scoreboard in Pinnacle Station to be the correct controller icons. Adds additional control over the decryption mini game. Adds button shortcuts (,, ) for the options when starting the decryption mini-game. Fixes the conversation wheel so no option is selected when the Left Stick is in the resting position. Removes the 's around the initial "Press " message, which was added in the last release I've tweaked the maths so it should now take this into account. This explains the differences in peoples opinions on controller The higher the frame rate the more sensitive the stick.ĭuring game ticks the deltatime was not being factored in. Controller sensitivity for camera movement changed based on frame rate. Fixes map control sensitivity for differing frame rates. Fixes the map cursor for controllers that introduce their own deadzone (think nvidia shield) Reduces the conversation wheel deadzone slightly (0.25 to 0.2) Fixes Mako control weirdness introduced by the sensitivity changes in 0.3.0. Fixes a crash that was possible by selecting "Mark all as viewed" from within the Journal when a mission or assignment was Further tweaks to correct mistakes in the tutorial strings. Adding a 50% drop in right stick sensitivity when zoomed in. Adds an out of combat run speed boost when holding the A button (Not just a camera angle change). Changes the behavior of the X/B button when drawing/holstering your weapon.